Therapy through multisensorial games

FOR WHO?

WHY?

HOW?

Over the years, blind and visually impaired children spend most of their time in boarding schools, where they need to have acces to means of developing, socializing and spending free time.

To help blind and visually impaired children easily identify their emotions, express their feelings, develop their cognitive abilities and form new friendships.

We gathered a team of both typical and blind teachers, we chose the most suitable 10 games and started making them accessible to help create an inclusive world.

Therapy through multisensorial games

FOR WHO?

Over the years, blind and visually impaired children spend most of their time in boarding schools, where they need to have acces to means of developing, socializing and spending free time.

WHY?

To help blind and visually impaired children easily identify their emotions, express their feelings, develop their cognitive abilities and form new friendships.

HOW?

We gathered a team of both typical and blind teachers, we chose the most suitable 10 games and started making them accessible to help create an inclusive world.  

GAMES INCLUDED IN THE PROJECT

Image containing the accessible game "My Emotions" created and designed by us
My Emotions
Educational – about  understanding one’s emotions suitable for social and emotional development
Sand castles
Cooperative & strategy – suitable for different ages
The train of emotions
Psychoeducational game – recommended to preschool children and pupils.
Checkers
Strategy game – this game is recommended for mental development
Classic Alias
Cooperative – recommended for social and emotional development.
Story dice
Vocabulary development – also recommended for social development
Image containing the accessible game "A day in my life" created and designed by us
A Day in My Life
Psychoeducational game recommended for civic and emotional development
Emotions on my face
Educational – about understanding and knowing emotions
Kind cats
Cooperative – recommended for civic and emotional development
The city of emotions
Educational – discovering emotions, played by parents together with children
Memory chess
Strategy – suitable for mental and memory development
Mission Accomplished
Educational – suitable for civic and emotional development
Image containing the accessible game "A day in my life" created and designed by us

A Day in My Life

The game “A Day in My Life!” is an educational game that offers a safe and interactive way for children aged 6 to 14 to explore and navigate various emotions and everyday situations. Under the guidance of a teacher, psychopedagogue, sibling, or parent, children can engage in a series of real-world scenarios, presented in a playful setting.

In this dynamic game, children are exposed to situations they might encounter in different environments such as home, school, park, doctor’s office, and others. The goal is to prepare them to respond effectively to various challenges and build resilience in facing situations that could lead to negative reactions.

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Image containing the accessible game "A day in my life" created and designed by us

A Day in My Life 

The game “A Day in My Life!” is an educational game that offers a safe and interactive way for children aged 6 to 14 to explore and navigate various emotions and everyday situations. Under the guidance of a teacher, psychopedagogue, sibling, or parent, children can engage in a series of real-world scenarios, presented in a playful setting.

In this dynamic game, children are exposed to situations they might encounter in different environments such as home, school, park, doctor’s office, and others. The goal is to prepare them to respond effectively to various challenges and build resilience in facing situations that could lead to negative reactions.

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MY EMOTIONS

 “My Emotions” is an interactive and educational game designed for visually impaired children, children with learning disabilities, as well as typical children, aged 6 to 10. It is designed to be played by a single child, together with an adult, whether a psychopedagogue, teacher, parent, or older sibling.

This tactile and visual experience provides a stimulating environment where children can learn about 10 basic emotions: 5 positive (joy, happiness, love, trust, surprise) and 5 negative (disgust, fear, anger, shame, sadness). By playing, children will begin to understand these emotions, differentiate them, and learn the facial expressions associated with each emotion. Additionally, within the game, children will answer specific questions about emotions and have the opportunity to engage in deeper discussions with the adult guiding them through the process.

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Image containing the accessible game "My Emotions" created and designed by us
Image containing the accessible game "My Emotions" created and designed by us

MY EMOTIONS

 

 

 “My Emotions” is an interactive and educational game designed for visually impaired children, children with learning disabilities, as well as typical children, aged 6 to 10. It is designed to be played by a single child, together with an adult, whether a psychopedagogue, teacher, parent, or older sibling.

This tactile and visual experience provides a stimulating environment where children can learn about 10 basic emotions: 5 positive (joy, happiness, love, trust, surprise) and 5 negative (disgust, fear, anger, shame, sadness). By playing, children will begin to understand these emotions, differentiate them, and learn the facial expressions associated with each emotion. Additionally, within the game, children will answer specific questions about emotions and have the opportunity to engage in deeper discussions with the adult guiding them through the process.

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SAND CASTLES

Players try to build three beautiful sand castles before the waves reach the shore. Using sand, shovels, and buckets we can build the castle. Or we can build a sand wall to stop the waves. To end this cooperation game, we try to help each other as much as possible. 

 

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SAND CASTLES

Players try to build three beautiful sand castles before the waves reach the shore. Using sand, shovels, and buckets we can build the castle. Or we can build a sand wall to stop the waves. To end this cooperation game, we try to help each other as much as possible. 

 

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THE TRAIN OF EMOTIONS

The psychoeducational game „The train of emotions during the day” is addressed to preschool children, but also to parents, who have the mission of accompanying children in creating the retrospective of the day and exteriorizing their emotions. 

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THE TRAIN OF EMOTIONS

 

The psychoeducational game „The train of emotions during the day” is addressed to preschool children, but also to parents, who have the mission of accompanying children in creating the retrospective of the day and exteriorizing their emotions. 

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CHECKERS

The Checkers game has an accessible hexagonal board. Each corner describes the shape of the pawns where they must be placed on the game board before starting the game (white for cylinder, black for cube, red for plus, blue for triangle, yellow for pyramid, green for sphere).

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CHECKERS

The Checkers game has an accessible hexagonal board. Each corner describes the shape of the pawns where they must be placed on the game board before starting the game (white for cylinder, black for cube, red for plus, blue for triangle, yellow for pyramid, green for sphere).

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ALIAS CLASIC

Assemble the game boards, placing the boards in order according to the number written on the back of each game board. Form teams of at least two players, then determine which team is the first to start, as well as the order of play of the teams. Each team chooses a pawn from the 4 possible pawns (plus red, yellow semicircle, white circle and blue square) and places it on the starting position. To play this game you need to download the ARIS mobile app from your phone store.

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ALIAS CLASIC

Assemble the game boards, placing the boards in order according to the number written on the back of each game board. Form teams of at least two players, then determine which team is the first to start, as well as the order of play of the teams. Each team chooses a pawn from the 4 possible pawns (plus red, yellow semicircle, white circle and blue square) and places it on the starting position. To play this game you need to download the ARIS mobile app from your phone store.

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STORY DICE

This is a fun, narrative game where there is no right or wrong answer. The game is simple, fast and can be played anywhere. It is also suitable for all age types. 

For children, “Dice with Stories” is an ideal educational activity for the development of creative thinking, speaking and teamwork skills. For a game you can use as many dice as you want, from one to a maximum of nine. Compose a story using the words of the dice or fight with the words of your choice. 

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STORY DICE

This is a fun, narrative game where there is no right or wrong answer. The game is simple, fast and can be played anywhere. It is also suitable for all age types. 

For children, “Dice with Stories” is an ideal educational activity for the development of creative thinking, speaking and teamwork skills. For a game you can use as many dice as you want, from one to a maximum of nine. Compose a story using the words of the dice or fight with the words of your choice. 

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EMOTIONS ON MY FACE

“Emotions on my face” is a game from the “Learning through emotion” series that aims to develop emotional intelligence in children. This game is specially designed for very young children, it helps them become familiar with emotions in everyday life and characteristic facial expressions.

The child learns to recognize the emotions on the faces of those around him, to explore his own emotions and to make associations between feelings and facial expressions.

EMOTIONS ON MY FACE

“Emotions on my face” is a game from the “Learning through emotion” series that aims to develop emotional intelligence in children. This game is specially designed for very young children, it helps them become familiar with emotions in everyday life and characteristic facial expressions.

The child learns to recognize the emotions on the faces of those around him, to explore his own emotions and to make associations between feelings and facial expressions.

KIND KITTENS

When the Evil Mouse was set free, Sorrow descended upon the happy Enchanted Town. And now the Ministry of Kittens has turned to 5 extraordinary, caring and generous kitties. Join the team and try to make every single moment a unique moment, just like a colorful rainbow. 

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KIND KITTENS

 

When the Evil Mouse was set free, Sorrow descended upon the happy Enchanted Town. And now the Ministry of Kittens has turned to 5 extraordinary, caring and generous kitties. Join the team and try to make every single moment a unique moment, just like a colorful rainbow. 

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THE CITY OF EMOTIONS

This game was designed to give children the opportunity to talk with their parents about their emotions, also related to the places they can go one day.

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THE CITY OF EMOTIONS

 

This game was designed to give children the opportunity to talk with their parents about their emotions, also related to the places they can go one day.

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MEMORY CHESS

This game aims to develop memory, develop coordination between the hand, memory and the shape or color of the pawns. 

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MEMORY CHESS

This game aims to develop memory, develop coordination between the hand, memory and the shape or color of the pawns. 

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MISSION ACCOMPLISHED

he game “Mission Accomplished! I give first aid!” involves learning basic first aid information in a relaxing and fun way. Research shows that learning through play is much more effective and faster under certain conditions. Likewise, certain knowledge is vital to both be assimilated and form healthy life habits.

    This game helps us to be aware of important aspects of first aid and have fun at the same time. It is not a simple game, it is a game that gives you useful information for everyday life, information that is assimilated against the background of positive emotions during the game.

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MISSION ACCOMPLISHED

 

he game “Mission Accomplished! I give first aid!” involves learning basic first aid information in a relaxing and fun way. Research shows that learning through play is much more effective and faster under certain conditions. Likewise, certain knowledge is vital to both be assimilated and form healthy life habits.

    This game helps us to be aware of important aspects of first aid and have fun at the same time. It is not a simple game, it is a game that gives you useful information for everyday life, information that is assimilated against the background of positive emotions during the game.

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PROJECT

Association for Urban Development

The Association for Urban Development has been dreaming of an inclusive society for 10 years. We have the mission to offer blind and visually impaired children easy access to spatial education (the study of forms, concepts).

Tactile Images

The project was born from the need for independence of the blind, observed during the visits and workshops held, which targeted both children and adults.

Partners:

“Moldova” Special High School from Tîrgu Frumos

The “Moldova Special High School” in Tîrgu Frumos, Iași County educates blind and amblyopic students (with visual impairments) from all over Moldova, from the preparatory class up to the twelfth grade, offering them specialized services for education, independent living skills and specific therapies.”

Special High School for the Visually Impaired Cluj-Napoca

“Our institution will be the place where every student with visual impairments or multiple sensory impairments will be able to develop their real potential, their personality, depending on their level of development, needs and requirements.”

ANR Ludoteca – Botoșani

“The library offers educational services for visually impaired children and their families”

“Moldova” Special High School from Tîrgu Frumos

The “Moldova Special High School” in Tîrgu Frumos, Iași County educates blind and amblyopic students (with visual impairments) from all over Moldova, from the preparatory class up to the twelfth grade, offering them specialized services for education, independent living skills and specific therapies.”

Special High School for the Visually Impaired Cluj-Napoca

“Our institution will be the place where every student with visual impairments or multiple sensory impairments will be able to develop their real potential, their personality, depending on their level of development, needs and requirements.”

ANR Ludoteca – Botoșani

“The library offers educational services for visually impaired children and their families”

Made with the support of:

This website is part of the MOL Program for children’s health, organized by the Community Foundation from funds made available by MOL Romania.

Children need support

 

Independent study means access to jobs, community and a fulfilling life.

Help children with visual and learning disabilities develop harmoniously!

Association for Urban Development, Str. Știrbei Voda No. 158, Bl, 23A, Ap. 7, Sector 1, Bucharest, Romania

contact@procivic.ro

+40722594485